Changelog

June 2026

2026-06-10

Changed

  • Changed default values for PvP damage to be more vanilla like (or rather: "fixed" PvP damage to not be regular multiplier...)

Fixed

  • Fixed an issue where Scroll of Bidding/Storage/Boosting disappeared immediately after purchase
  • Fixed an issue where Beast's Disguise and Harmony of Life screwed over the display of your character name
  • Fixed an issue where a Zone (Channel) can randomly crash
  • Fixed an issue where buying multiple items at once from an NPC didn't work

2026-06-09

Added

  • Added a `/tame` command to see taming rate for your selected target
  • Added R6 helmets to Loyalty Store
  • Added **timed** Wings to Loyalty Store as a point dump

Changed

  • Disabled the option to hire Ashens on Layer <> 0

Fixed

  • Fixed an issue where Loyalty Points were distributed for multi accounts even though it was not supposed to
  • Fixed an issue where party loot wasn't shown in chat properly
  • Fixed multiple bugs that caused Siege Attacks to not be possible.
  • Fixed an issue where some NPCs did not work properly when you did a siege on a dungeon
  • Fixed an issue where ToA monsters were non-existant - again.

2026-06-07

Added

  • Added Dungeon Break despawn: After a certain time, a dungeon boss despawns when not killed.
  • Added notification on death of dungeon boss.

Changed

  • Changed the "multi-spawn" on E4 to only apply to Channel 1.
  • Changed Dungeon Break Lootbox (or rather: open an item to receive items): Now you can see in chat what you obtained
  • Changed Dungeon boss notifications so that they don't show in red anymore.

Fixed

  • Fixed an issue where you did not receive XP when an Ashen died. Cause of this was Ashens de-leveling on death. They did not spawn with XP, only level - so after decreasing their XP (which always end up at 0) and recalculating their level, they went back to Lv1.
  • Fixed an issue where certain mobs did not spawn properly (WQ Blue Pixie, Nightmares, ...)
  • Fixed an issue where certain monsters had invalid taming rates
  • Fixed an issue where Scroll of Rebirth did not work properly, again.
  • Fixed an issue where HV pass was applied like 200 days. NOTE: I reset all HV passes given out. You need to re-purchase them in the Loyalty Store. However, I gave out 250 Loyalty Points for eveyone to do so.
  • Fixed an issue where you were able to CC dungeon bosses.
  • Fixed multiple issues where internal time calculation had a unit mismatch between centiseconds and milliseconds.

2026-06-03

Changed

  • Revamped a ton of things in the backend, maybe expect some bugs again
  • Changes to dual summon: After summoning a second summon, it is now a sub summon and does not replace primary summon. After timer expires, the last summon summoned gets unsummoned. Note: The client display still shows your primary summon being unsummoned next, don't get confused!
  • Changed E4 Potion and Scroll weight - now decreased to E6 values.
  • Changed spawn multiplier for E4 to 1.5.
  • Changed Creature Taming skill cooldown to 20 sec on E4 (has been the case on E6 already).
  • Changed E4 item despawn time to 6 minutes instead of 3 minutes.

Fixed

  • Changed a few things regarding Jewels, that hopefully stop them to expire
  • Changed another few things regarding dead Ashens not giving experience
May 2026

2026-05-31

Changed

  • Changed drops for Fanatics, Witch, Ultimate Witch to not have dura drops
  • Changed drops of Champions: Proper non-dura drops, regular gear drops way more frequent
  • Changed drops of monsters above to properly drop empty summon cards

Fixed

  • Fixed an issue where some monsters had the wrong model (e.g. Scarecrows being Skeletons)
  • Fixed an issue where some mobs had invalid drops

2026-05-28

Added

  • Started an EXP event.
  • Increased party EXP to x1.5, also applying to Ashens. Party EXP is multiplicative with the base EXP and server EXP rate.

Changed

  • Bunny Cloaks are now tradeable.
  • Bunny Cloaks are now Deco Mantles instead of regular Mantles.
  • Applied additional technical and server machine updates.

Fixed

  • Fixed several cases that could cause players to get stuck on the loading screen.

2026-05-27

Changed

  • Disabled the Easter Event.
  • Applied a large set of backend changes.

Fixed

  • Fixed an issue with Mystic Jewel expiry.
  • Fixed an issue where players could not receive EXP or rewards while having a dead Ashen.

2026-05-26

Fixed

  • Hotfixed Epic 4 quests so they are visible and functional again.

2026-05-25

Changed

  • Continued internal backend revamp work.
  • Healer Ashens, including Priest, Bishop, and Cleric, now only heal and no longer attack.
  • Changed the default guild block time to 2 hours.

Fixed

  • Fixed issues with heals and heal-over-time effects.
  • Fixed a possible issue where Chalk of Restoration could corrupt or break item state.

2026-05-23

Added

  • Ashens can now loot.
  • Client patch: fixed invisible ToA monsters.

Changed

  • Dungeon Breaks now have a 45-minute cooldown before another Dungeon Break can occur.
  • Party EXP rate will be adjusted because party EXP is multiplicative with the regular EXP rate.
  • Removed quests that should not exist in Epic 6.3.

Fixed

  • Fixed Cloak of Shadow not working correctly.
  • Fixed Cloak of Shadow not being removed when receiving damage.
  • Fixed Paladin and Warlock skills incorrectly including the caster as a target.
  • Fixed Mystic Jewel store functionality.
  • Fixed quest rewards not being applied in some cases, including the Naga card WQ reward.
  • Fixed rush skills not working correctly.
  • Fixed boss monsters being knockbackable.
  • Fixed pet potions being impossible to create.
  • Fixed double deco weapons not being wearable.
  • Fixed states not being applied after damage for certain skills.
  • Fixed Skillprop-type skills being able to damage the caster.
  • Fixed Ashen parties granting more EXP than intended.
  • Fixed percentage-based buffs displaying incorrectly.
  • Fixed booths not being visible if the player did not see the booth being created.
  • Fixed booth creation while walking.

2026-05-20

Added

  • Added Dungeon Breaks.
  • Added Bunny Cloak Exchange to the Event NPC.
  • Added Bunny Cloak and Corrupted Moonrabbit Cloak exchanges for 40 Easter Eggs each.
  • Bunny Cloaks are only obtainable during the event period and have no time limit.

2026-05-16

Fixed

  • Fixed the recurring issue from the previous patches that could break character state after disconnects.
  • Fixed inventory sorting placing the first item at the end.

2026-05-15

Changed

  • Applied additional changes related to the previous item and disconnect issues.

2026-05-14

Fixed

  • Fixed items with different remaining times merging incorrectly, including Stamina Saver and Lucky Potion login rewards.
  • Fixed multiple login issues after disconnects.

2026-05-13

Added

  • Added gear data to the wiki.

Changed

  • Revamped Ashen parties: - Existing parties are destroyed when recruiting Ashens. - Players now receive a normal party invite. - Ashen party loot is removed when the Ashen party disbands. - Removed random Evoker fear from Ashen behavior.
  • Changed class buff duration to default to 80 minutes, matching the Guide NPC.
  • Changed Easter event drops to no longer be timed so they can stack and be used for mixing again.

Fixed

  • Fixed corpse skills not working.
  • Fixed missing level penalties for EXP and drops.

2026-05-12

Added

  • Added support in Map Explorer to search for multiple drops at once, such as `Angel Card|Cube-Skill`.
  • Added obtainable Epic 6.3 summons to the wiki.
  • Added proper skill and item rendering in the wiki.

Changed

  • Increased event drop rate to x10.
  • Changed summon skill packets on Epic 4 to work around an HP display bug.
  • Updated visibility handling.
  • Removed event drop notices.
  • Adjusted botting-related metrics.

Fixed

  • Fixed Ashen party size allowing more than 8 members through Ashens.
  • Improved Ashen behavior: - Healers heal better and can resurrect. - Breeder and Soul Breeder can resurrect dead summons. - Removed some skills from Ashen cast lists. - Improved Ashen spawning so more classes behave correctly. - Fixed multiple cases where Ashens failed to act. - Ashens now resummon their summons after death. - Ashens inherit Lucky Potion if the party creator has it active before spawning them. - Ashens now use more appropriate weapons.
  • Fixed targeting dead monsters.
  • Fixed the login server ignoring the account banned flag.
  • Fixed item drop rate display in Map Explorer.

2026-05-09

Added

  • Started the Belated Easter event: https://awakenashes.com/news/belated-easter-event

Changed

  • Reduced the allowed client count to 3.
  • Loyalty Points from `/redeem` now go only to the longest logged-in character/account when multi-accounting.
  • Ashens cannot be used while partying with a multi-account.

Fixed

  • Fixed items not despawning correctly.
  • Fixed various virtual party bugs with Ashens.
  • Fixed item pickup rules.

2026-05-08

Changed

  • Web: Optimized https://maps.awakenashes.com/ for mobile.
  • Web: Significantly reduced map asset size.
  • Web: Fixed the background image not rendering on the main site.

2026-05-07

Added

  • Added soul stone extraction to the NPC.

Fixed

  • Fixed quest script issues.
  • Witch Quest is now functional, at least in Red Farm.
  • Fixed login rewards being granted per character instead of per account.

2026-05-06

Added

  • Added Lucky Potion to Epic 4.
  • Added Stamina Saver and Lucky Potion login rewards.
  • Added tools to help kick lost sessions.
  • Added more server metrics for performance and gameplay analysis.

Changed

  • Reverted monster stats to Epic 6.2 values while durability is not implemented.
  • Login reward Stamina Savers and Lucky Potions last 24 hours in real time, can be stored, and cannot be traded or sold.
  • Stamina Savers and Lucky Potions will no longer be mass-purchasable from the shop.

Fixed

  • Fixed storage and inventory bugs involving remaining time.
  • Fixed lost sessions endlessly sending visibility updates to themselves.

2026-05-05

Changed

  • Updated quest handling to use proper quest table data.

Fixed

  • Fixed missing quest dialog in some cases.
  • Fixed Feather dialog and Feather functionality.
  • Fixed R4 items not appearing in Ashes Auction.
  • Fixed some CV and Navislamia quests.
  • Fixed monsters in incorrectly tagged town areas not attacking.

2026-05-04

Added

  • Added HV Pet Gear Enhancement.
  • Added Pet Gear Enhancement to Epic 4.
  • Added protections against auto/skill cancelling.
  • Added `/rates` command to display current server rates.

Changed

  • Removed the pet and summon collision check introduced in the previous patch.
  • Disabled booths and trading while mounted.
  • Improved Dual Summon behavior.
  • Website: moved several navigation items into a dropdown.
  • Website: improved the donation page with rotating Bitcoin addresses, QR code generation, accessibility improvements, and a progress bar.

Fixed

  • Fixed post-warp invincibility.
  • Fixed monsters not casting skills.
  • Fixed hate not being applied correctly.
  • Fixed HV scrolls for storage, Lak, and auction.
  • Fixed Feathers not working outside their original zone.
  • Fixed Stamina Saver and Lucky Potion being randomly lost on death.
  • Fixed buffs sometimes not applying.
  • Fixed several HP display issues, especially on Epic 4.

2026-05-02

Changed

  • Website: Reworked the website from SPA to SSR to improve SEO and AI indexing.
  • Website: Beta version made available at `beta.awakenashes.com`.
  • Revamped monster AI toward parity with legacy behavior.

Fixed

  • Fixed pets not having collision.
  • Fixed waypoint and roaming monster behavior after being attacked.
  • Fixed soul stones not being replaceable.
  • Fixed Holy Knight blessings not applying stats.
  • Fixed Feathers not being usable correctly.
  • Fixed inability to apply all 4 soul stones.
  • Fixed Lua instruction limits being per-zone instead of per-player or per-interaction.
  • Fixed summons being unable to attack while the player was mounted.
  • Added logging to investigate Stamina Saver and Lucky Potion loss on death.
April 2026

2026-04-29

Added

  • Added Ashes Auction v2.
  • Started an EXP event until Sunday evening.

Changed

  • Changed the Epic 4 item sell ratio from 0.25 to 0.5.
  • Removed dungeon entry level restrictions from Epic 4.
  • Removed the old Ashes Auction.

Fixed

  • Fixed auction registration falling back to Short Term even when Long Term was selected.
  • Fixed skill cards showing as equipped without applying enhancement bonuses to skills.
  • Fixed skill cards not being unequipped when de-learning skills.
  • Fixed low-HP monster variants spawning in Moonlight.
  • Fixed some toggle skills not applying to summons.
  • Fixed Stamina Saver and Lucky Potions being lost on death.
  • Fixed non-base-stat soul stones having no effect.

2026-04-28

Changed

  • Reworked backend systems for inventory and movement.
  • Applied performance optimizations.
  • Fixed or adjusted several HV shop item and pricing issues.
  • Monster roaming may have changed due to the movement work.

Fixed

  • Fixed monsters disappearing in dungeons, such as Lost Mine.
  • Fixed Epic 4 drops being too low.
  • Fixed monsters having higher attack speed than intended.
  • Fixed incorrect HP/MP damage packets that could make monsters appear alive after death or make damage appear before skill cast completion.
  • Fixed summons disappearing after leaving their owner's view.
  • Fixed toggles not applying to the second summon during Dual Summon.
  • Fixed several additional Dual Summon issues.
  • Fixed Pass Damage Skill.
  • Fixed auction house item registration.
  • Fixed auction registration type display.

2026-04-27

Changed

  • Reverted previous drop changes.
  • Epic 4 still excludes empty-string drops.
  • Epic 6 still includes Consumables and Champion drops.

Fixed

  • Fixed the Adventure Guide selling incorrect mounts.
  • Fixed HV Adventure Guide configuration so Epic 6 only sells regular Ornitos after restart.
  • Fixed `CalculateStat` packet handling so client stats update correctly.
  • Fixed quest inventory handling so quest-related inventory operations stack correctly.
  • Fixed Enhance Fail Mode so E-Protect works correctly.

2026-04-18

Changed

  • Added support for rotating scheduled server notices so announcements can cycle more cleanly over time instead of repeating the same message back-to-back.

Fixed

  • Fixed roaming-family movement and regroup behaviour so roaming monsters hold together more reliably and recover more cleanly after disruptions.
  • Fixed a warp-related issue that could sometimes leave players unable to move after return scrolls, teleports, or script-driven warps.

2026-04-17

Added

  • Added a parity-style Lua helper for summon cards so scripts can create summon cards by summon id while preserving the card's summon code metadata.
  • Added a repair SQL script for broken summon-card links so orphaned traded or moved cards can be relinked to their summon rows safely.
  • Added storage-owned summon loading and persistence support, including storage summon skills and state snapshots.
  • Added luck-based item-drop scaling so item drop chance now benefits properly from item-chance stats.

Changed

  • Reworked summon-card ownership handling across trade and storage so the paired summon record, summon skills, and summon states move with the card instead of only moving the item row.
  • Tightened summon and loot-pet follow handling so movement bookkeeping, recover behaviour, and visibility leaves stay aligned with the owner's live position and the normal region model.
  • Extended scripted item creation and persistence so summon cards keep their summon code through runtime application and database writes.

Fixed

  • Fixed broken summon-card trade and storage moves that were destroying the summon link while leaving the card flag intact.
  • Fixed summon-card formation safeguards so cards currently bound into active formation can no longer be traded or stored.
  • Fixed dual-wield unequip handling so removing the main-hand weapon also removes the paired offhand weapon, including costume weapon slots.
  • Fixed first-time summon allocation from scripted summon cards so the stored summon code is used instead of falling back to the base item template mapping.
  • Fixed the tutorial chaos reward so the guaranteed first-chaos quest gain only happens when the player actually has chaos capacity, matching the real runtime gate more closely.
  • Fixed summon and loot-pet visibility cleanup so players now receive the missing leave packet when those entities drop out of visibility instead of leaving frozen ghosts at the edge of view.
  • Fixed several movement and visibility edge cases after fast movement, warps, and nearby targeting changes so players, monsters, and interactions stay in sync more consistently.

2026-04-16

Added

  • Added commercial storage support for paid items so stored premium items can be viewed and taken out through the in-game commercial storage flow.
  • Added live GM rate controls so server staff can adjust EXP, party EXP, gold, chaos, and item-drop rates without a restart.

Changed

  • Updated timed-item handling so new item instances inherit their configured duration, runtime expiry is persisted, and client-facing remaining time is sent consistently.
  • Reworked ride-item handling so the active ride slot, live runtime state, and client wear refresh all stay in sync during item-use driven mount toggles.

Fixed

  • Fixed whisper delivery so players no longer receive duplicate whisper messages.
  • Fixed relog handling for skill cards and related state sync so those bindings survive reconnects more reliably.
  • Fixed timed item parity so expiry data is initialized from content, survives persistence, and correctly removes expired items.
  • Fixed ride-item parity so using a mount item now equips the actual item being used, refreshes wear state to the client, supports toggling off the active mount item, and no longer persists riding across relog when the underlying state is erased on logout.

2026-04-10

Added

  • Added a cached player listing endpoint to make repeated lookups cheaper and more predictable.
  • Added full support for renaming summons, including the request flow, confirmation handling, and result updates.
  • Added persistent skill card binding support so saved setups survive properly.
  • Added startup build metadata output to make deployments easier to identify and verify.
  • Added a few targeted diagnostics while working through movement, riding, and combat edge cases.

Changed

  • Reworked movement and spatial handling across roaming creatures, followers, mounts, and scripted paths so movement feels more consistent in live play.
  • Split roaming family control into its own runtime path so grouped roamers, slot followers, and respawns can be reasoned about more directly.
  • Tightened summon handling across relog, riding, stat refresh, and state recalculation so companion state is carried forward more reliably.
  • Updated party position and visibility handling so join, leave, and reconnect flows behave more cleanly.
  • Refined party runtime behaviour, including how PPOS is shaped and who actually receives party updates during login and logout.
  • Reordered several item-use and skill-execution paths so state changes, locks, and follow-up actions happen in a steadier sequence.
  • Refined mount and ride-item behaviour so command flow, restrictions, and rider anchoring feel more coherent.
  • Adjusted some spatial calculations and range-dependent world checks so nearby interactions behave more consistently across movement, skills, and routing edges.
  • Removed: Removed a large batch of temporary debug logging and tracing from movement, summon, buff, and restoration work once the underlying issues were sorted out.
  • Removed: Removed outdated mount chat aliases in favor of the normal ride-item flow.
  • Removed: Removed a few non-matching gameplay behaviours that had slipped in around party and summon progression handling.
  • Removed: Removed workaround-style movement paths that were masking problems instead of resolving them directly.
  • Docs: Updated the internal workflow guide to clarify commit discipline and standardize changelog categories.
  • Docs: Cleaned up the changelog itself so recent work can be presented in a more readable public-facing format.

Fixed

  • Fixed several movement issues around double stepping, cast-time locks, buffered movement, location changes, and mounted fall handling.
  • Fixed roaming and waypoint behaviour affecting visibility, formation readiness, regroup pacing, family anchors, and monster position sync.
  • Fixed several roaming formation parity bugs, including wrong round-vs-return route handling, follower slot overlap in tight groups, and spawn-time family alignment.
  • Fixed a roaming performance regression that was making some zone ticks spike badly by repeatedly scanning the full monster set for family members.
  • Fixed a wide set of summon-related issues, including cooldown updates, HP and vitals preservation, regen handling, chase behaviour, rename flow, and state stat recalculation.
  • Fixed summon visibility and recall parity so active summons no longer rely on strict leave pruning, owner-only extra enters on login, or eager server follow behaviour that diverged from vanilla.
  • Fixed dialog and UI edge cases around close handling, empty responses, trigger clearing, and summon rename interactions.
  • Fixed several sessionless commit paths so learn-skill, scripted inventory, and donation updates no longer depend on a live session being present at the moment they are applied.
  • Fixed item, progression, and combat edge cases such as sessionless learn-skill commits, cooldown scaling, region-state targeting, chip penalties, and restrictions during chaos states.
  • Fixed quest turn-in inventory sync so consumed quest items are removed cleanly on the client after quest completion.